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E59D: Clear the screen
Used by the routines at NEW_GAME and GAME_OVER.
The pixels to 0, every attribute to bright white ink on black paper, and the border black. At a new game (NEW_GAME) and at the end of one (GAME_OVER).
CLEAR_SCREEN E59D CALL CLR_BITMAP_MEMORY The pixels, then the attributes
E5A0 CALL CLR_ATTRIBUTE_MEMORY
E5A3 LD A,$00 A black border
E5A5 OUT ($FE),A
E5A7 RET
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