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F044: The play area's attributes
24 bytes by 14 rows, row 0 the play area's bottom character row, two listing lines to a row. Filled each turn with bright white ink on the FLASH paper (SHOW_PLAY_AREA), coloured where the buildings stand (COLOUR_WALL) and round the knight (NEW_GAME), and copied to the screen (COPY_ATTR_BUFFER), bytes 2 to 23 of each row to columns 7 to 28.
ATTR_BUFFER F044 DEFB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
F050 DEFB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
F05C DEFB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
F068 DEFB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
F074 DEFB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
F080 DEFB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
F08C DEFB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
F098 DEFB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
F0A4 DEFB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
F0B0 DEFB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
F0BC DEFB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
F0C8 DEFB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
F0D4 DEFB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
F0E0 DEFB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
F0EC DEFB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
F0F8 DEFB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
F104 DEFB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
F110 DEFB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
F11C DEFB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
F128 DEFB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
F134 DEFB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
F140 DEFB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
F14C DEFB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
F158 DEFB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
F164 DEFB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
F170 DEFB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
F17C DEFB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
F188 DEFB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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