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6F2F: Sprite for graphic 128
The sprite at $6F2F
24 by 24 pixels.
The sprites, end to end from here to CONTROL, with the font among them (FONT). Each is a width byte (bits 0-3 the width in bytes; bit 7 set while it is stored upside down, bit 6 while mirrored, both toggled in place by FIND_SPRITE as objects face about), a height byte, then a mask byte and an image byte for each cell, the bottom row first. On the tape every sprite is the right way round.
SPRITE128 6F2F DEFB $03,$18 Width in bytes, and height in rows
6F31 DEFB $70,$70,$00,$00,$00,$00 Mask and image bytes, a pair per cell, the bottom row first
6F37 DEFB $70,$70,$00,$00,$00,$00
6F3D DEFB $70,$70,$00,$00,$00,$00
6F43 DEFB $70,$70,$00,$00,$00,$00
6F49 DEFB $38,$38,$00,$00,$00,$00
6F4F DEFB $38,$38,$00,$00,$00,$00
6F55 DEFB $1C,$1C,$00,$00,$00,$00
6F5B DEFB $1E,$1E,$00,$00,$00,$00
6F61 DEFB $0F,$0F,$00,$00,$01,$01
6F67 DEFB $07,$07,$80,$80,$03,$03
6F6D DEFB $03,$03,$C0,$C0,$07,$07
6F73 DEFB $01,$01,$E0,$E0,$0F,$0F
6F79 DEFB $00,$00,$78,$78,$1F,$1F
6F7F DEFB $00,$00,$3E,$3E,$3C,$3C
6F85 DEFB $00,$00,$0F,$0F,$A0,$A0
6F8B DEFB $00,$00,$03,$03,$E0,$E0
6F91 DEFB $00,$00,$00,$00,$F8,$F8
6F97 DEFB $00,$00,$00,$00,$3E,$3E
6F9D DEFB $00,$00,$00,$00,$0F,$0F
6FA3 DEFB $00,$00,$00,$00,$01,$01
6FA9 DEFB $00,$00,$00,$00,$00,$00
6FAF DEFB $00,$00,$00,$00,$00,$00
6FB5 DEFB $00,$00,$00,$00,$00,$00
6FBB DEFB $00,$00,$00,$00,$00,$00
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