The complete
RAM disassembly
Memory maps
Everything
Routines
Data
Messages
Unused addresses
How it works
How the game is put together
How a moving object is drawn
How things move and collide
Rooms and doorways
The well, the bucket and the pentagram
Bolts, things from the sky and the monsters
The world
Room structure
Graphics and sound
Scenery: the backgrounds
Templates: what a room can place
Objects: every graphic
Sprites
Animations
Sounds: the effects and the tunes
About this disassembly
Where this disassembly comes from
Bugs
Trivia
Pokes