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Routines |
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Used by the routines at START and OBJECT_DONE.
Called when a game or a room starts (START) and again by the main loop after it has shown a new room (OBJECT_DONE), since filling the attributes with the room's colour there has painted over the heading's. The heading goes into the buffer at pixel x 192, pixel y 31, in bright white (PRINT_TEXT_SINGLE_COLOUR writes the attributes to the screen as it goes); the six digits into the buffer below it at pixel x 184, pixel y 16.
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| PRINT_SCORE | BB14 | LD HL,$1FC0 | the heading, in bright white | |
| BB17 | LD A,$47 | |||
| BB19 | LD (PRINT_ATTR),A | |||
| BB1C | LD DE,SCORE_TEXT | |||
| BB1F | CALL PRINT_TEXT_SINGLE_COLOUR | |||
| BB22 | JR PRINT_SCORE_DIGITS | the digits | ||
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