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Routines |
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Turns the object into graphic 64, the first frame of the puff that PUFF runs through, and sets bit 1 of its flags so that the collision code leaves it alone. Used when the player is killed (PLAYER_LEGS, PLAYER_TOP), when a bolt hits a wall or an object (BOLT), and by BUCKET. Knight Lore's init_death_sparkles.
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| START_PUFF | C107 | LD (IX+$00),$40 | graphic 64, out of collisions, and mark it to be redrawn | |||||
| C10B | SET 1,(IX+$07) | |||||||
| C10F | JR PUFF_DRAW | |||||||
| Prev: C0D4 | Up: Map | Next: C111 |