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Routines |
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Used by the routine at HOMER.
HOMER pulls each of the flyer's three velocities three sixteenths towards the player every turn. This is the pull for a player further along the axis: add 3, and cap the result at 56. A velocity still negative after the add is left alone, so a flyer going the wrong way turns round gradually rather than at once.
The cap is 56 here and -72 in ACCEL_MINUS, which looks lopsided until HOMER turns a velocity into a step: it adds 8 and shifts right four times, and both caps come out as a step of 4, one way or the other.
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| ACCEL_PLUS | CD04 | ADD A,$03 | add 3; still going the other way: done | |||||||||
| CD06 | RET M | |||||||||||
| CD07 | CP $38 | no faster than 56 | ||||||||||
| CD09 | RET C | |||||||||||
| CD0A | LD A,$38 | |||||||||||
| CD0C | RET | |||||||||||
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