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D5D7: The pause beep
Used by the routine at PAUSE.
Twelve waves, played by PAUSE as the game pauses and again as it goes on. The pitch is the effect counter's first byte (SOUND_COUNT) plus 64, after adding one to it -- so each pause also gives the sound effect under way, or the last one, an extra turn or two when play resumes.
PAUSE_BEEP D5D7 LD HL,SOUND_COUNT one more on the effect's count
D5DA INC (HL)
D5DB LD A,(HL)
D5DC ADD A,$40 twelve waves at 64 plus that
D5DE LD B,A
D5DF LD C,$0C
D5E1 JP BEEP
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