Filmation room editor

Rearrange the castle of Ultimate’s Knight Lore (1984), the starship of Alien 8 (1985) or the world of Pentagram (1986), and play it: open a snapshot of your own copy of the game, edit its rooms, and download the game again with your rooms in it. Nothing leaves this page — there is no server. New to it? Read the .

Open a snapshot of Knight Lore, Alien 8 or Pentagram Drop a 48K .sna or .z80 here, or click to choose one. Take it at the menu, before a game has started.
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What you can change

  • Rooms: each room’s colour and floor shape, its scenery and every object in it; add a room by clicking an empty square on the map, or delete one.
  • Templates: what each piece of scenery and each kind of object is made of — an arch, a wall, a block — which every room using it follows.
  • Which rooms a game can start in; where Knight Lore’s 32 collectables start, and the 36 places Alien 8’s valves can lie.

What the original will hold

  • No spare bytes. The room tables are full in every game — 3,498 bytes in Knight Lore, 4,739 in Alien 8, 4,048 in Pentagram — so adding something costs bytes that must come from somewhere else: take an object out of another room. Download says how many are free.
  • 36 pieces a room in Knight Lore, 52 in Alien 8, 48 in Pentagram, counting every piece of every template it places. The editor marks a room over it.
  • In Pentagram every doorway has to lead to a room that is there: the game looks for a room by walking the list, and one that is not there sends it through the rest of memory.
  • Eight objects a group, and a room has to have something in it; 32 kinds of object in Knight Lore, 31 in Pentagram, 60 in Alien 8.

Keeping your work

  • Save keeps it in this browser, and it is offered back when you return. Export writes it to a file you can Import into any copy.
Room editor