Prev: A8F9 Up: Map Next: A971
A95A: The robot's top in the ending (graphic 93)
Reached through UPDATES. In the scene after the twenty-fourth chamber (GAME_ENDED) the robot is two records, legs (graphic 92, OILED_ROBOT) and top; the top keeps 16 pixels above the legs, in their colour and with their flags, so it is wiped and redrawn with them, and colours its cells (COLOUR_SCENE_OBJECT, in SCENE_SPARKS).
SCENE_ROBOT_TOP A95A LD A,(IX-$05) 16 pixels above the legs (the record before: -5 is its +1B)
A95D ADD A,$10
A95F LD (IX+$1B),A
A962 LD A,(IX-$10) its colour
A965 LD (IX+$10),A
A968 LD A,(IX-$19) its flags
A96B LD (IX+$07),A
A96E JP COLOUR_SCENE_OBJECT colour the cells it covers
Prev: A8F9 Up: Map Next: A971