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Routines |
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Reached through UPDATES. What a valve becomes when it activates its chamber (LOOSE_VALVE): it stays where it is, never falling, and cannot be picked up (TAKE_OR_LEAVE takes only graphics 96-99). The summary after a game counts a chamber activated by finding one of these in its room (SUMMARISE_CHAMBERS).
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| SEATED_VALVE | AE5D | CALL DRAW_AT_L12_D5 | draw 12 left and 5 down | |
| AE60 | XOR A | no step in U or V | ||
| AE61 | LD (IX+$09),A | |||
| AE64 | LD (IX+$0A),A | |||
| AE67 | RET | |||
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