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AE5D: A valve seated in its socket (graphics 100 to 103)
Reached through UPDATES. What a valve becomes when it activates its chamber (LOOSE_VALVE): it stays where it is, never falling, and cannot be picked up (TAKE_OR_LEAVE takes only graphics 96-99). The summary after a game counts a chamber activated by finding one of these in its room (SUMMARISE_CHAMBERS).
SEATED_VALVE AE5D CALL DRAW_AT_L12_D5 draw 12 left and 5 down
AE60 XOR A no step in U or V
AE61 LD (IX+$09),A
AE64 LD (IX+$0A),A
AE67 RET
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