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Routines |
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Object template 16: a crackle of sparks that heads for the robot at four units a turn in U and in V, falls, and runs through its four frames every turn, with a note pitched by its position. Nothing here makes it deadly; it pushes what it runs into like anything else that moves.
Measured in the simulator in room $9C: it came at him four units a turn along U, pushed him before it until both were stopped, and went on cycling its frames there.
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| SPARK_CHASER | B19C | CALL DRAW_AT_L12_D4 | the drawing nudge | |||||
| B19F | LD BC,$0404 | four units a turn at the player, in U and in V | ||||||
| B1A2 | CALL MOVE_TOWARDS_PLAYER | |||||||
| B1A5 | CALL DEC_DZ_AND_UPDATE_UVZ | fall, and move | ||||||
| B1A8 | CALL NEXT_FRAME_MOD4 | the next of its four frames | ||||||
| B1AB | JP SOUND_AND_DRAW | a note pitched by U, V and Z, and redraw it | ||||||
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