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Routines |
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Used by the routine at PACER.
Sets bit 0 of the graphic and bit 6 of the flags (the mirror bit) to the pair STEP_FROM_FACING would turn back into this step. The comparison of the two steps is unsigned, which works because one of them is always zero. With no step it leaves them alone. Knight Lore's set_guard_wizard_sprite does the same for its guards.
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| FACE_ALONG_STEP | B1AE | LD A,(IX+$09) | not stepping: leave it | |||||
| B1B1 | OR (IX+$0A) | |||||||
| B1B4 | RET Z | |||||||
| B1B5 | LD A,(IX+$09) | stepping in V (the U step is the smaller)? | ||||||
| B1B8 | CP (IX+$0A) | |||||||
| B1BB | JR C,FACE_ALONG_STEP_2 | |||||||
| B1BD | BIT 7,A | in U, and plus: (1,0) | ||||||
| B1BF | JR NZ,FACE_ALONG_STEP_1 | |||||||
| B1C1 | SET 0,(IX+$00) | |||||||
| FACE_ALONG_STEP_0 | B1C5 | RES 6,(IX+$07) | ||||||
| B1C9 | RET | |||||||
| FACE_ALONG_STEP_1 | B1CA | RES 0,(IX+$00) | minus: (0,0) | |||||
| B1CE | JR FACE_ALONG_STEP_0 | |||||||
| FACE_ALONG_STEP_2 | B1D0 | BIT 7,(IX+$0A) | in V, and minus: (1,1) | |||||
| B1D4 | JR Z,FACE_ALONG_STEP_4 | |||||||
| B1D6 | SET 0,(IX+$00) | |||||||
| FACE_ALONG_STEP_3 | B1DA | SET 6,(IX+$07) | ||||||
| B1DE | RET | |||||||
| FACE_ALONG_STEP_4 | B1DF | RES 0,(IX+$00) | plus: (0,1) | |||||
| B1E3 | JR FACE_ALONG_STEP_3 | |||||||
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