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B436: The end of the game-over tune; the arrival tune; the menu tune
Three things in one entry. The first byte is the $FF that ends the game-over tune (TUNE_GAME_OVER). The arrival tune that follows is Knight Lore's game-completed tune, byte for byte (compared against its snapshot).
TUNE_ARRIVAL, the next 26 bytes: the tune ARRIVAL_SCREEN plays to its end when the game is won, as the arrival text is shown. Twenty-five notes and its $FF, 27 units; notes 26 to 34.
TUNE_MENU, the last 80 bytes: the menu's tune (MENU, through PLAY_TUNE_ONCE), played the first time the menu is shown after a game, until a key is pressed. Seventy-nine notes and its $FF, 79 units, about twelve seconds; notes 23 to 47.
TUNE_GAME_OVER_END B436 DEFB $FF The game-over tune's $FF; the arrival tune and its $FF; the menu tune and its $FF
TUNE_ARRIVAL B437 DEFB $1B,$1D,$1E,$1B,$1D,$1E,$20,$1D
B43F DEFB $1E,$20,$22,$1E,$1D,$1E,$20,$1D
B447 DEFB $1B,$1D,$1E,$1B,$1A,$1B,$1D,$1A
B44F DEFB $9B,$FF
TUNE_MENU B451 DEFB $19,$25,$19,$25,$19,$19,$25,$19
B459 DEFB $25,$19,$19,$25,$19,$25,$19,$1B
B461 DEFB $1C,$28,$1C,$28,$1C,$28,$1C,$28
B469 DEFB $1B,$27,$1B,$27,$17,$23,$17,$23
B471 DEFB $19,$25,$19,$25,$19,$19,$25,$19
B479 DEFB $25,$19,$19,$25,$19,$25,$19,$1B
B481 DEFB $1C,$2F,$1C,$2F,$1C,$2F,$1C,$2F
B489 DEFB $1B,$2A,$1B,$2A,$17,$2A,$17,$2A
B491 DEFB $19,$2C,$19,$2C,$19,$19,$2C,$19
B499 DEFB $2C,$19,$19,$2C,$19,$2C,$19,$FF
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