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Data |
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Three things in one entry. The first byte is the $FF that ends the game-over tune (TUNE_GAME_OVER). The arrival tune that follows is Knight Lore's game-completed tune, byte for byte (compared against its snapshot).
TUNE_ARRIVAL, the next 26 bytes: the tune ARRIVAL_SCREEN plays to its end when the game is won, as the arrival text is shown. Twenty-five notes and its $FF, 27 units; notes 26 to 34.
TUNE_MENU, the last 80 bytes: the menu's tune (MENU, through PLAY_TUNE_ONCE), played the first time the menu is shown after a game, until a key is pressed. Seventy-nine notes and its $FF, 79 units, about twelve seconds; notes 23 to 47.
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| TUNE_GAME_OVER_END | B436 | DEFB $FF | The game-over tune's $FF; the arrival tune and its $FF; the menu tune and its $FF | |
| TUNE_ARRIVAL | B437 | DEFB $1B,$1D,$1E,$1B,$1D,$1E,$20,$1D | ||
| B43F | DEFB $1E,$20,$22,$1E,$1D,$1E,$20,$1D | |||
| B447 | DEFB $1B,$1D,$1E,$1B,$1A,$1B,$1D,$1A | |||
| B44F | DEFB $9B,$FF | |||
| TUNE_MENU | B451 | DEFB $19,$25,$19,$25,$19,$19,$25,$19 | ||
| B459 | DEFB $25,$19,$19,$25,$19,$25,$19,$1B | |||
| B461 | DEFB $1C,$28,$1C,$28,$1C,$28,$1C,$28 | |||
| B469 | DEFB $1B,$27,$1B,$27,$17,$23,$17,$23 | |||
| B471 | DEFB $19,$25,$19,$25,$19,$19,$25,$19 | |||
| B479 | DEFB $25,$19,$19,$25,$19,$25,$19,$1B | |||
| B481 | DEFB $1C,$2F,$1C,$2F,$1C,$2F,$1C,$2F | |||
| B489 | DEFB $1B,$2A,$1B,$2A,$17,$2A,$17,$2A | |||
| B491 | DEFB $19,$2C,$19,$2C,$19,$19,$2C,$19 | |||
| B499 | DEFB $2C,$19,$19,$2C,$19,$2C,$19,$FF | |||
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