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B619: The sound of a thud
Used by the routines at SCENE_TOOL, WANDERER and PACER.
Four blips of three waves at pitches read from the start of the ROM, made low by setting their top two bits. Used as the creatures turn (WANDERER, PACER) and by SCENE_TOOL. As Knight Lore's sound_thud.
THUD_SOUND B619 LD HL,$0000 four, from the ROM's first bytes
B61C LD E,$04
THUD_SOUND_0 B61E LD C,$03 three waves at the next ROM byte OR $C0
B620 LD A,(HL)
B621 INC HL
B622 OR $C0
B624 LD B,A
B625 CALL BEEP
B628 DEC E until E runs out
B629 JR NZ,THUD_SOUND_0
B62B RET
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