Prev: B804 Up: Map Next: B831
B82A: The objects of the scene after a lost game
Eight entries of five bytes -- graphic, flags, colour, x, line -- ended by a zero, read by SET_UP_SCENE. The list runs through the next eight entries to the zero at the start of SCENE_LOST_END (sna2ctl took some of its bytes for text). In order: graphic 81 in bright red at x 184, line 80; 83, bright white, 32, 80; 82, bright green, 120, 124; 88, bright cyan, 104, 64; 89, bright cyan, 128, 64; 90 and 91, drawn with the robot's own sprites (those of graphics 25 and 41), bright cyan, at 112, lines 69 and 85; and 80, bright yellow, 116, 104. Their update routines are SCENE_TOOL (81 to 83), SCENE_SPARKS (80), and the second entry of SCENE_SPARKS (88 to 91); every flags byte is $10.
SCENE_LOST B82A DEFB $51,$10,$42,$B8,$50 Graphic 81; and the start of graphic 83's entry
B82F DEFB $53,$10
Prev: B804 Up: Map Next: B831