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Routines |
| Prev: B803 | Up: Map | Next: B82A |
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Used by the routine at GAME_ENDED.
From the first record on, one record for each five-byte entry of the list at DE until a zero: the graphic to +0, the flags to +7, the colour to +10, and the place on the screen to +1A and +1B, x and line of the buffer. The scene's update routines draw from there and colour what they draw with +10 (the second entry of SCENE_SPARKS). The records were cleared before (CLEAR_OBJECTS).
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| SET_UP_SCENE | B804 | LD IY,OBJECTS | IY at the first record | |||||
| B808 | LD BC,$0020 | |||||||
| SET_UP_SCENE_0 | B80B | LD A,(DE) | zero ends the list | |||||
| B80C | INC DE | |||||||
| B80D | AND A | |||||||
| B80E | RET Z | |||||||
| B80F | LD (IY+$00),A | graphic, flags, colour, x, line | ||||||
| B812 | LD A,(DE) | |||||||
| B813 | INC DE | |||||||
| B814 | LD (IY+$07),A | |||||||
| B817 | LD A,(DE) | |||||||
| B818 | INC DE | |||||||
| B819 | LD (IY+$10),A | |||||||
| B81C | LD A,(DE) | |||||||
| B81D | INC DE | |||||||
| B81E | LD (IY+$1A),A | |||||||
| B821 | LD A,(DE) | |||||||
| B822 | INC DE | |||||||
| B823 | LD (IY+$1B),A | |||||||
| B826 | ADD IY,BC | the next record | ||||||
| B828 | JR SET_UP_SCENE_0 | |||||||
| Prev: B803 | Up: Map | Next: B82A |