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Routines |
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Used by the routines at GAME_ENDED and DISPLAY_MENU.
From BORDER_DATA, into the buffer through the spare record at PANEL_RECORD: the corner sprite (graphic 4) drawn four times, turned each way; the top and bottom edges as 24 pieces of graphic 6, 8 pixels apart; and the sides as 128 of graphic 5 -- a sprite one pixel high -- a pixel apart. It frames the menu (DISPLAY_MENU, the first text list printed) and the screens after a game (GAME_ENDED); a room has none. Knight Lore's print_border, with the same counts and steps.
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| PRINT_BORDER | CB8A | LD IX,PANEL_RECORD | IX = the spare record; the first entry | |
| CB8E | LD HL,BORDER_DATA | |||
| CB91 | CALL TRANSFER_SPRITE_AND_PRINT | The four corners | ||
| CB94 | CALL TRANSFER_SPRITE_AND_PRINT | |||
| CB97 | CALL TRANSFER_SPRITE_AND_PRINT | |||
| CB9A | CALL TRANSFER_SPRITE_AND_PRINT | |||
| CB9D | CALL TRANSFER_SPRITE | The top edge: 24 pieces, 8 pixels apart | ||
| CBA0 | LD DE,$0008 | |||
| CBA3 | LD B,$18 | |||
| CBA5 | CALL MULTIPLE_PRINT_SPRITE | |||
| CBA8 | CALL TRANSFER_SPRITE | The bottom edge, the same upside down | ||
| CBAB | LD B,$18 | |||
| CBAD | CALL MULTIPLE_PRINT_SPRITE | |||
| CBB0 | CALL TRANSFER_SPRITE | The left edge: 128 pieces, a pixel apart going up | ||
| CBB3 | LD DE,$0100 | |||
| CBB6 | LD B,$80 | |||
| CBB8 | CALL MULTIPLE_PRINT_SPRITE | |||
| CBBB | CALL TRANSFER_SPRITE | The right edge, mirrored | ||
| CBBE | LD B,$80 | |||
| CBC0 | JP MULTIPLE_PRINT_SPRITE | |||
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