![]() |
Routines |
| Prev: CE60 | Up: Map | Next: CE73 |
|
Used by the routines at GAME_ENDED and CLEAR_SCRN.
$42 is BRIGHT, black paper, red ink. The entry point FILL_ATTR sets every attribute to A: COLOUR_PANEL fills the screen with the room's ink, BRIGHT, on black, as a room is first shown. Knight Lore's clr_attribute_memory sets bright yellow; its fill_attr is the same.
|
||||||||
| CLR_ATTRIBUTE_MEMORY | CE68 | LD A,$42 | ||||||
|
This entry point is used by the routine at COLOUR_PANEL.
|
||||||||
| FILL_ATTR | CE6A | LD E,A | ||||||
| CE6B | LD HL,$5800 | |||||||
| CE6E | LD BC,$0300 | |||||||
| CE71 | JR CLR_BYTE | |||||||
| Prev: CE60 | Up: Map | Next: CE73 |