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Data |
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![]() As a new game sets it out, drawn by the game itself.
3 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: collectable $88.
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| ROOM_LIST_1F | 7805 | DEFW DOOR_R1E_R1F | A door to room $1E | |
| 7807 | DEFW DOOR_R1F_R20 | A door to room $20 | ||
| 7809 | DEFW SUIT_OF_ARMOUR_R1F_R21 | A suit of armour | ||
| 780B | DEFW $0000 | End of the list | ||
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