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Data |
| Prev: 78A3 | Up: Map | Next: 78B1 |
![]() As a new game sets it out, drawn by the game itself.
3 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: collectable $8B.
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| ROOM_LIST_30 | 78A9 | DEFW CAVE_DOOR_R30_R31 | A cave door to room $31 | |
| 78AB | DEFW CAVE_DOOR_R54_R30 | A cave door to room $54 | ||
| 78AD | DEFW CAVE_DOOR_R30_R74 | A cave door to room $74 | ||
| 78AF | DEFW $0000 | End of the list | ||
| Prev: 78A3 | Up: Map | Next: 78B1 |