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Data |
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![]() As a new game sets it out, drawn by the game itself.
2 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: food, mushroom, which drains the player's life force, mushroom, which drains the player's life force, mushroom, which drains the player's life force and mushroom, which drains the player's life force.
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| ROOM_LIST_74 | 7AF7 | DEFW CAVE_DOOR_R30_R74 | A cave door to room $30 | |
| 7AF9 | DEFW TRAPDOOR_R73_R74 | Where the trapdoor in room $73 lands: a rug | ||
| 7AFB | DEFW $0000 | End of the list | ||
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