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Data |
| Prev: 78C7 | Up: Map | Next: 78D5 |
![]() As a new game sets it out, drawn by the game itself.
3 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
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| ROOM_LIST_35 | 78CD | DEFW CAVE_DOOR_R34_R35 | A cave door to room $34 | |
| 78CF | DEFW DOOR_R72_R35 | A cave door to room $72 | ||
| 78D1 | DEFW CLOCK_R35_R8F | A clock (the knight only) to room $8F | ||
| 78D3 | DEFW $0000 | End of the list | ||
| Prev: 78C7 | Up: Map | Next: 78D5 |