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Data |
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![]() As a new game sets it out, drawn by the game itself.
3 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: mushroom, which drains the player's life force, mushroom, which drains the player's life force and mushroom, which drains the player's life force.
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| ROOM_LIST_8F | 7BEF | DEFW CAVE_DOOR_R40_R8F | A cave door to room $40 | |
| 7BF1 | DEFW CLOCK_R35_R8F | A clock (the knight only) to room $35 | ||
| 7BF3 | DEFW SKELETON_R53_R8F | A skeleton | ||
| 7BF5 | DEFW $0000 | End of the list | ||
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