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Data |
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![]() As a new game sets it out, drawn by the game itself.
4 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: collectable $83.
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| ROOM_LIST_48 | 795D | DEFW RED_CAVE_DOOR_R47_R48 | A red cave door to room $47 | |
| 795F | DEFW CAVE_DOOR_R48_R49 | A cave door to room $49 | ||
| 7961 | DEFW CYAN_CAVE_DOOR_R48_R4A | A cyan cave door to room $4A | ||
| 7963 | DEFW CAVE_DOOR_R48_R4D | A cave door to room $4D | ||
| 7965 | DEFW $0000 | End of the list | ||
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