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Data |
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![]() As a new game sets it out, drawn by the game itself.
2 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
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| ROOM_LIST_4D | 7985 | DEFW CAVE_DOOR_R48_R4D | A cave door to room $48 | |
| 7987 | DEFW RED_CAVE_DOOR_R4D_R4E | A red cave door to room $4E | ||
| 7989 | DEFW $0000 | End of the list | ||
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