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Data |
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![]() As a new game sets it out, drawn by the game itself.
3 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: mushroom, which drains the player's life force.
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| ROOM_LIST_50 | 7999 | DEFW CAVE_DOOR_R4F_R50 | A cave door to room $4F | |
| 799B | DEFW CAVE_DOOR_R50_R51 | A cave door to room $51 | ||
| 799D | DEFW GREEN_CAVE_DOOR_R50_R52 | A green cave door to room $52 | ||
| 799F | DEFW $0000 | End of the list | ||
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