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Data |
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![]() As a new game sets it out, drawn by the game itself.
2 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: food.
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| ROOM_LIST_4F | 7993 | DEFW CAVE_DOOR_R4E_R4F | A cave door to room $4E | |
| 7995 | DEFW CAVE_DOOR_R4F_R50 | A cave door to room $50 | ||
| 7997 | DEFW $0000 | End of the list | ||
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