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Data |
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![]() As a new game sets it out, drawn by the game itself.
3 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: food.
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| ROOM_LIST_78 | 7B17 | DEFW DOOR_R77_R78 | A door to room $77 | |
| 7B19 | DEFW DOOR_R78_R79 | A door to room $79 | ||
| 7B1B | DEFW TRAPDOOR_R78_R8A | A trapdoor, falling to room $8A | ||
| 7B1D | DEFW $0000 | End of the list | ||
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