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Data |
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![]() As a new game sets it out, drawn by the game itself.
4 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
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| ROOM_LIST_7C | 7B39 | DEFW YELLOW_DOOR_R7B_R7C | A yellow door to room $7B | |
| 7B3B | DEFW YELLOW_DOOR_R7C_R7D | A yellow door to room $7D | ||
| 7B3D | DEFW SUIT_OF_ARMOUR_R7C_R7A | A suit of armour | ||
| 7B3F | DEFW SUIT_OF_ARMOUR_R7C_R7A_B | A suit of armour | ||
| 7B41 | DEFW $0000 | End of the list | ||
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