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Data |
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![]() As a new game sets it out, drawn by the game itself.
4 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: food.
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| ROOM_LIST_7D | 7B43 | DEFW YELLOW_DOOR_R7C_R7D | A yellow door to room $7C | |
| 7B45 | DEFW DOOR_R7D_R76 | A door to room $76 | ||
| 7B47 | DEFW TABLE_R2E_R7D | A table | ||
| 7B49 | DEFW TABLE_R2E_R7D_B | A table | ||
| 7B4B | DEFW $0000 | End of the list | ||
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