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Data |
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![]() As a new game sets it out, drawn by the game itself.
4 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: food.
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| ROOM_LIST_7F | 7B57 | DEFW GREEN_DOOR_R7F_R80 | A green door to room $80 | |
| 7B59 | DEFW DOOR_R81_R7F | A door to room $81 | ||
| 7B5B | DEFW SUIT_OF_ARMOUR_R09_R7F | A suit of armour | ||
| 7B5D | DEFW SUIT_OF_ARMOUR_R09_R7F_B | A suit of armour | ||
| 7B5F | DEFW $0000 | End of the list | ||
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