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Data |
| Prev: 7B43 | Up: Map | Next: 7B57 |
![]() As a new game sets it out, drawn by the game itself.
4 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
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| ROOM_LIST_7E | 7B4D | DEFW RED_DOOR_R7A_R7E | A red door to room $7A | |
| 7B4F | DEFW DOOR_R7E_R29 | A door to room $29 | ||
| 7B51 | DEFW A_C_G_SHIELD_R29_R7E | A wall trophy | ||
| 7B53 | DEFW GHOST_PICTURE_R29_R7E | Wall antlers | ||
| 7B55 | DEFW $0000 | End of the list | ||
| Prev: 7B43 | Up: Map | Next: 7B57 |