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Data |
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![]() As a new game sets it out, drawn by the game itself.
4 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
Also here when a game starts, found by their own room byte rather than named in the list: collectable $87.
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| ROOM_LIST_84 | 7B81 | DEFW RED_DOOR_R83_R84 | A red door to room $83 | |
| 7B83 | DEFW DOOR_R84_R86 | A door to room $86 | ||
| 7B85 | DEFW YELLOW_DOOR_R84_R89 | A yellow door to room $89 | ||
| 7B87 | DEFW TRAPDOOR_R76_R84 | Where the trapdoor in room $76 lands: a rug | ||
| 7B89 | DEFW $0000 | End of the list | ||
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