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Data |
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![]() As a new game sets it out, drawn by the game itself.
5 records, then a zero to end the list. Each entry is its record in INITIAL_STATE, which DISPATCH_FROM_LIST relocates to where the running game keeps it.
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| ROOM_LIST_76 | 7B05 | DEFW DOOR_R75_R76 | A door to room $75 | |
| 7B07 | DEFW DOOR_R76_R77 | A door to room $77 | ||
| 7B09 | DEFW DOOR_R7D_R76 | A door to room $7D | ||
| 7B0B | DEFW TRAPDOOR_R76_R84 | A trapdoor, falling to room $84 | ||
| 7B0D | DEFW CLOCK_R76_R75 | A clock (the knight only) to room $75 | ||
| 7B0F | DEFW $0000 | End of the list | ||
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