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Routines |
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Used by the routine at AIM_SWORD.
Zero, positive or negative becomes 0 or 4 in C, which is then used to pick a sprite or a table entry. The game's usual way of turning "which way is it going" into "which picture".
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| SIGN_TO_DIRECTION | 82C3 | LD C,$00 | ||
| 82C5 | LD A,(HL) | |||
| 82C6 | AND A | |||
| 82C7 | JR Z,SIGN_TO_DIRECTION_3 | |||
| 82C9 | JP P,SIGN_TO_DIRECTION_0 | |||
| 82CC | LD C,$04 | |||
| SIGN_TO_DIRECTION_0 | 82CE | DEC HL | ||
| 82CF | LD A,(HL) | |||
| 82D0 | AND A | |||
| 82D1 | JR Z,SIGN_TO_DIRECTION_1 | |||
| 82D3 | JP P,SIGN_TO_DIRECTION_2 | |||
| 82D6 | DEC C | |||
| SIGN_TO_DIRECTION_1 | 82D7 | LD A,C | ||
| 82D8 | AND $07 | |||
| 82DA | ADD A,$38 | |||
| 82DC | LD HL,$EA98 | |||
| 82DF | LD (HL),A | |||
| 82E0 | RET | |||
| SIGN_TO_DIRECTION_2 | 82E1 | INC C | ||
| 82E2 | JR SIGN_TO_DIRECTION_1 | |||
| SIGN_TO_DIRECTION_3 | 82E4 | DEC HL | ||
| 82E5 | BIT 7,(HL) | |||
| 82E7 | JR Z,SIGN_TO_DIRECTION_4 | |||
| 82E9 | LD C,$06 | |||
| 82EB | JR SIGN_TO_DIRECTION_1 | |||
| SIGN_TO_DIRECTION_4 | 82ED | LD C,$02 | ||
| 82EF | JR SIGN_TO_DIRECTION_1 | |||
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