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Routines |
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Used by the routines at MOVE_ARCS, MOVE_ACTOR, MOVE_BAT, MOVE_HOPPER, MOVE_FACE, MOVE_GHOST, MOVE_WITCH and MOVE_FACING_FLYER.
The two-instruction path taken when a small creature's proximity test succeeds: LOSE_FOOD_THIRTY_TWO, then KILL_MONSTER. Being caught is expensive but destroys the creature and scores 155, just as shooting it does (measured in the simulator: five contacts, 160 units lost, 775 points).
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| MONSTER_CAUGHT_PLAYER | 85EA | CALL LOSE_FOOD_THIRTY_TWO | ||
| 85ED | JP KILL_MONSTER | |||
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