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Routines |
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Sprites $62 and $63. As with the bats there is a second ghost, sprites $68 and $69, with its own routine in MOVE_HOPPER.
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| MOVE_GHOST | 87A6 | CALL ACTOR_TO_WORKSPACE | ||
| 87A9 | LD A,($EA91) | |||
| 87AC | CP (IX+$01) | |||
| 87AF | JP NZ,ACTOR_TICK_TIMER | |||
| 87B2 | LD HL,$5E25 | |||
| 87B5 | INC (HL) | |||
| 87B6 | CALL CHECK_SHOT_HIT | |||
| 87B9 | DEC E | |||
| 87BA | JP Z,KILL_MONSTER | |||
| 87BD | CALL CHECK_HIT | |||
| 87C0 | DEC E | |||
| 87C1 | JP Z,MONSTER_CAUGHT_PLAYER | |||
| 87C4 | LD DE,($5E1D) | |||
| 87C8 | LD (IX+$0F),$00 | |||
| 87CC | LD (IX+$05),$46 | |||
| 87D0 | LD A,(IX+$07) | |||
| 87D3 | AND $07 | |||
| 87D5 | JR NZ,MOVE_GHOST_0 | |||
| 87D7 | LD A,R | |||
| 87D9 | AND $03 | |||
| 87DB | LD (IX+$06),A | |||
| MOVE_GHOST_0 | 87DE | BIT 0,(IX+$07) | ||
| 87E2 | JR NZ,MOVE_GHOST_2 | |||
| 87E4 | BIT 0,(IX+$06) | |||
| 87E8 | JR Z,MOVE_GHOST_3 | |||
| 87EA | LD A,(IX+$08) | |||
| 87ED | CP $02 | |||
| 87EF | JR Z,MOVE_GHOST_1 | |||
| 87F1 | INC (IX+$08) | |||
| MOVE_GHOST_1 | 87F4 | BIT 1,(IX+$06) | ||
| 87F8 | JR Z,MOVE_GHOST_4 | |||
| 87FA | LD A,(IX+$09) | |||
| 87FD | CP $02 | |||
| 87FF | JR Z,MOVE_GHOST_2 | |||
| 8801 | INC (IX+$09) | |||
| MOVE_GHOST_2 | 8804 | INC (IX+$07) | ||
| 8807 | LD A,(IX+$07) | |||
| 880A | AND $01 | |||
| 880C | XOR (IX+$00) | |||
| 880F | LD (IX+$00),A | |||
| 8812 | JP STEP_ACTOR | |||
| MOVE_GHOST_3 | 8815 | LD A,(IX+$08) | ||
| 8818 | CP $FE | |||
| 881A | JR Z,MOVE_GHOST_1 | |||
| 881C | DEC (IX+$08) | |||
| 881F | JR MOVE_GHOST_1 | |||
| MOVE_GHOST_4 | 8821 | LD A,(IX+$09) | ||
| 8824 | CP $FE | |||
| 8826 | JR Z,MOVE_GHOST_2 | |||
| 8828 | DEC (IX+$09) | |||
| 882B | JR MOVE_GHOST_2 | |||
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