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897D: Find a room's shape number
Used by the routine at MOVE_DRACULA.
Doubles the room number into ROOM_TABLE and steps one byte on, which lands on the shape rather than the colour.
ROOM_SHAPE_OF 897D LD L,A
897E LD H,$00
8980 LD DE,ROOM_TABLE
8983 ADD HL,HL
8984 ADD HL,DE
8985 INC HL
8986 LD A,(HL)
8987 RET
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