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Routines |
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Sprites $7C to $7F, four frames. Touch: eight a pass. While the player carries the yellow crucifix ($8A) he runs from the player. In the player's room he hunts. Elsewhere, on a pass that falls in the frame when FRAMES is 0, he picks a random room 0-127 and moves there if its shape is $00-$02 and it is not the player's: he wanders the castle unseen. (His off-screen HOME_IN is given the crucifix test's DE rather than the centre he has just stored in +$0B and +$0C; harmless, since he is not drawn.)
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| MOVE_DRACULA | 8906 | CALL ACTOR_TO_WORKSPACE | ||
| 8909 | CALL CHECK_HIT | |||
| 890C | DEC E | |||
| 890D | CALL Z,LOSE_FOOD_EIGHT | |||
| 8910 | LD DE,$468A | |||
| 8913 | CALL FIND_CARRIED | |||
| 8916 | JR NZ,MOVE_DRACULA_0 | |||
| 8918 | LD DE,($EA93) | |||
| 891C | CALL HOME_IN | |||
| 891F | LD A,(IX+$08) | |||
| 8922 | NEG | |||
| 8924 | LD (IX+$08),A | |||
| 8927 | LD A,(IX+$09) | |||
| 892A | NEG | |||
| 892C | LD (IX+$09),A | |||
| 892F | JR MOVE_DRACULA_1 | |||
| MOVE_DRACULA_0 | 8931 | LD A,($EA91) | ||
| 8934 | CP (IX+$01) | |||
| 8937 | JR NZ,MOVE_DRACULA_2 | |||
| 8939 | LD DE,($EA93) | |||
| 893D | CALL HOME_IN | |||
| MOVE_DRACULA_1 | 8940 | LD A,($5E12) | ||
| 8943 | RRA | |||
| 8944 | RRA | |||
| 8945 | AND $03 | |||
| 8947 | ADD A,$7C | |||
| 8949 | LD (IX+$00),A | |||
| 894C | LD DE,$3434 | |||
| 894F | JP BIG_MONSTER_STEP | |||
| MOVE_DRACULA_2 | 8952 | LD (IX+$0B),$68 | ||
| 8956 | LD (IX+$0C),$68 | |||
| 895A | CALL HOME_IN | |||
| 895D | LD A,($5C78) | |||
| 8960 | AND A | |||
| 8961 | JP NZ,MOVE_DRACULA_1 | |||
| 8964 | LD A,R | |||
| 8966 | AND $7F | |||
| 8968 | LD C,A | |||
| 8969 | CALL ROOM_SHAPE_OF | |||
| 896C | CP $03 | |||
| 896E | JP NC,MOVE_DRACULA_1 | |||
| 8971 | LD A,($EA91) | |||
| 8974 | CP C | |||
| 8975 | JP Z,MOVE_DRACULA_1 | |||
| 8978 | LD (IX+$01),C | |||
| 897B | JR MOVE_DRACULA_1 | |||
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