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A76E: Door frame, drawn for sprite $A3, $C2
24 rows of 32 pixels. The first two bytes are the width in bytes and the height in rows; the rest are the rows, top down.
Shared by 2 codes, which is how the game gets a mirrored or repeated frame without a second copy of the picture.
gfxA3
GFX_A3 A76E DEFB $04,$18
A770 DEFB $FF,$00,$00,$FF
A774 DEFB $1F,$00,$00,$F8
A778 DEFB $02,$00,$00,$40
A77C DEFB $3E,$00,$00,$7C
A780 DEFB $7C,$00,$00,$3E
A784 DEFB $04,$00,$00,$20
A788 DEFB $F8,$00,$00,$1F
A78C DEFB $F8,$00,$00,$1F
A790 DEFB $08,$00,$00,$08
A794 DEFB $F0,$00,$00,$0F
A798 DEFB $F0,$00,$00,$0F
A79C DEFB $10,$00,$00,$08
A7A0 DEFB $F0,$00,$00,$1F
A7A4 DEFB $F8,$00,$00,$1F
A7A8 DEFB $CC,$00,$00,$33
A7AC DEFB $3E,$00,$00,$7C
A7B0 DEFB $7D,$80,$01,$BE
A7B4 DEFB $3B,$F0,$0F,$DC
A7B8 DEFB $17,$BF,$FD,$E8
A7BC DEFB $07,$7B,$DE,$E0
A7C0 DEFB $03,$7B,$DE,$C0
A7C4 DEFB $00,$77,$EE,$00
A7C8 DEFB $00,$07,$E0,$00
A7CC DEFB $00,$00,$00,$00
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