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A7D0: Colours for a graphic, entry $CA, $E9 of the attribute table
One attribute per character cell, 4 across by 3 down, behind the graphic this entry pairs with. The first two bytes are the width and the height.
Shared by 2 codes, which is how the game gets a mirrored or repeated frame without a second copy of the picture.
ATTRS_CA A7D0 DEFB $04,$03
A7D2 DEFB $43,$00,$00,$43
A7D6 DEFB $43,$00,$00,$43
A7DA DEFB $43,$43,$43,$43
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