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A7DE: Colours for a graphic, entry $C9, $EB of the attribute table
One attribute per character cell, 4 across by 3 down, behind the graphic this entry pairs with. The first two bytes are the width and the height.
Shared by 2 codes, which is how the game gets a mirrored or repeated frame without a second copy of the picture.
ATTRS_C9 A7DE DEFB $04,$03
A7E0 DEFB $FF,$FF,$FF,$FF
A7E4 DEFB $FF,$FF,$FF,$FF
A7E8 DEFB $FF,$FF,$FF,$FF
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