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Data |
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18 rows of 16 pixels. The first byte is the row count; the rest are the rows, two bytes each, top down.
Shared by 2 codes, which is how the game gets a mirrored or repeated frame without a second copy of the picture.
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| GFX_0A | ADC2 | DEFB $12 | ||
| ADC3 | DEFB $1E,$F0 | |||
| ADC5 | DEFB $0E,$E0 | |||
| ADC7 | DEFB $05,$40 | |||
| ADC9 | DEFB $03,$80 | |||
| ADCB | DEFB $67,$CC | |||
| ADCD | DEFB $EF,$EE | |||
| ADCF | DEFB $EF,$EE | |||
| ADD1 | DEFB $6F,$EC | |||
| ADD3 | DEFB $00,$00 | |||
| ADD5 | DEFB $3F,$F8 | |||
| ADD7 | DEFB $27,$F8 | |||
| ADD9 | DEFB $27,$F8 | |||
| ADDB | DEFB $30,$38 | |||
| ADDD | DEFB $13,$F0 | |||
| ADDF | DEFB $13,$F0 | |||
| ADE1 | DEFB $09,$E0 | |||
| ADE3 | DEFB $05,$C0 | |||
| ADE5 | DEFB $02,$80 | |||
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