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ADC2: The knight, drawn for sprite $0A, $0C
18 rows of 16 pixels. The first byte is the row count; the rest are the rows, two bytes each, top down.
Shared by 2 codes, which is how the game gets a mirrored or repeated frame without a second copy of the picture.
gfx0A
GFX_0A ADC2 DEFB $12
ADC3 DEFB $1E,$F0
ADC5 DEFB $0E,$E0
ADC7 DEFB $05,$40
ADC9 DEFB $03,$80
ADCB DEFB $67,$CC
ADCD DEFB $EF,$EE
ADCF DEFB $EF,$EE
ADD1 DEFB $6F,$EC
ADD3 DEFB $00,$00
ADD5 DEFB $3F,$F8
ADD7 DEFB $27,$F8
ADD9 DEFB $27,$F8
ADDB DEFB $30,$38
ADDD DEFB $13,$F0
ADDF DEFB $13,$F0
ADE1 DEFB $09,$E0
ADE3 DEFB $05,$C0
ADE5 DEFB $02,$80
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