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ADE7: The knight, drawn for sprite $0B
18 rows of 16 pixels. The first byte is the row count; the rest are the rows, two bytes each, top down.
gfx0B
GFX_0B ADE7 DEFB $12
ADE8 DEFB $00,$78
ADEA DEFB $1E,$78
ADEC DEFB $3D,$F0
ADEE DEFB $53,$B0
ADF0 DEFB $E7,$C0
ADF2 DEFB $EF,$EC
ADF4 DEFB $6F,$EE
ADF6 DEFB $2F,$EE
ADF8 DEFB $00,$04
ADFA DEFB $3F,$F8
ADFC DEFB $27,$F8
ADFE DEFB $27,$F8
AE00 DEFB $30,$38
AE02 DEFB $13,$F0
AE04 DEFB $13,$F0
AE06 DEFB $09,$E0
AE08 DEFB $05,$C0
AE0A DEFB $02,$80
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