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Data |
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16 rows of 16 pixels. The first byte is the row count; the rest are the rows, two bytes each, top down.
Every byte is zero, so this one draws nothing -- a blank frame in an animation.
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| GFX_31 | AEEC | DEFB $10 | ||
| AEED | DEFB $00,$00 | |||
| AEEF | DEFB $00,$00 | |||
| AEF1 | DEFB $00,$00 | |||
| AEF3 | DEFB $00,$00 | |||
| AEF5 | DEFB $00,$00 | |||
| AEF7 | DEFB $00,$00 | |||
| AEF9 | DEFB $00,$00 | |||
| AEFB | DEFB $00,$00 | |||
| AEFD | DEFB $00,$00 | |||
| AEFF | DEFB $00,$00 | |||
| AF01 | DEFB $00,$00 | |||
| AF03 | DEFB $00,$00 | |||
| AF05 | DEFB $00,$00 | |||
| AF07 | DEFB $00,$00 | |||
| AF09 | DEFB $00,$00 | |||
| AF0B | DEFB $00,$00 | |||
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