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CB77: Mummy, drawn for sprite $71, $73
24 rows of 16 pixels. The first byte is the row count; the rest are the rows, two bytes each, top down.
Shared by 2 codes, which is how the game gets a mirrored or repeated frame without a second copy of the picture.
gfx71
GFX_71 CB77 DEFB $18
CB78 DEFB $0F,$E8
CB7A DEFB $0F,$E8
CB7C DEFB $03,$30
CB7E DEFB $04,$70
CB80 DEFB $07,$40
CB82 DEFB $07,$F0
CB84 DEFB $01,$E0
CB86 DEFB $07,$E0
CB88 DEFB $07,$10
CB8A DEFB $07,$F0
CB8C DEFB $07,$F0
CB8E DEFB $02,$10
CB90 DEFB $AF,$E5
CB92 DEFB $78,$67
CB94 DEFB $F7,$CB
CB96 DEFB $5B,$BE
CB98 DEFB $17,$D4
CB9A DEFB $03,$80
CB9C DEFB $07,$C0
CB9E DEFB $0C,$60
CBA0 DEFB $0F,$E0
CBA2 DEFB $0D,$60
CBA4 DEFB $07,$C0
CBA6 DEFB $03,$80
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