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Data |
| Prev: CB46 | Up: Map | Next: CBA8 |
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24 rows of 16 pixels. The first byte is the row count; the rest are the rows, two bytes each, top down.
Shared by 2 codes, which is how the game gets a mirrored or repeated frame without a second copy of the picture.
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| GFX_71 | CB77 | DEFB $18 | ||
| CB78 | DEFB $0F,$E8 | |||
| CB7A | DEFB $0F,$E8 | |||
| CB7C | DEFB $03,$30 | |||
| CB7E | DEFB $04,$70 | |||
| CB80 | DEFB $07,$40 | |||
| CB82 | DEFB $07,$F0 | |||
| CB84 | DEFB $01,$E0 | |||
| CB86 | DEFB $07,$E0 | |||
| CB88 | DEFB $07,$10 | |||
| CB8A | DEFB $07,$F0 | |||
| CB8C | DEFB $07,$F0 | |||
| CB8E | DEFB $02,$10 | |||
| CB90 | DEFB $AF,$E5 | |||
| CB92 | DEFB $78,$67 | |||
| CB94 | DEFB $F7,$CB | |||
| CB96 | DEFB $5B,$BE | |||
| CB98 | DEFB $17,$D4 | |||
| CB9A | DEFB $03,$80 | |||
| CB9C | DEFB $07,$C0 | |||
| CB9E | DEFB $0C,$60 | |||
| CBA0 | DEFB $0F,$E0 | |||
| CBA2 | DEFB $0D,$60 | |||
| CBA4 | DEFB $07,$C0 | |||
| CBA6 | DEFB $03,$80 | |||
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