![]() |
Data |
| Prev: CC6C | Up: Map | Next: CCCE |
|
24 rows of 16 pixels. The first byte is the row count; the rest are the rows, two bytes each, top down.
Shared by 2 codes, which is how the game gets a mirrored or repeated frame without a second copy of the picture.
|
||||
| GFX_79 | CC9D | DEFB $18 | ||
| CC9E | DEFB $06,$C7 | |||
| CCA0 | DEFB $06,$C3 | |||
| CCA2 | DEFB $00,$05 | |||
| CCA4 | DEFB $06,$C4 | |||
| CCA6 | DEFB $06,$CC | |||
| CCA8 | DEFB $06,$D8 | |||
| CCAA | DEFB $07,$D0 | |||
| CCAC | DEFB $07,$C0 | |||
| CCAE | DEFB $05,$40 | |||
| CCB0 | DEFB $0B,$A0 | |||
| CCB2 | DEFB $0D,$60 | |||
| CCB4 | DEFB $AB,$AA | |||
| CCB6 | DEFB $FF,$FE | |||
| CCB8 | DEFB $3F,$F8 | |||
| CCBA | DEFB $07,$C0 | |||
| CCBC | DEFB $0A,$A0 | |||
| CCBE | DEFB $11,$10 | |||
| CCC0 | DEFB $14,$50 | |||
| CCC2 | DEFB $16,$D0 | |||
| CCC4 | DEFB $31,$18 | |||
| CCC6 | DEFB $7B,$BC | |||
| CCC8 | DEFB $6F,$EC | |||
| CCCA | DEFB $47,$C4 | |||
| CCCC | DEFB $40,$04 | |||
| Prev: CC6C | Up: Map | Next: CCCE |