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CC9D: Devil, drawn for sprite $79, $7B
24 rows of 16 pixels. The first byte is the row count; the rest are the rows, two bytes each, top down.
Shared by 2 codes, which is how the game gets a mirrored or repeated frame without a second copy of the picture.
gfx79
GFX_79 CC9D DEFB $18
CC9E DEFB $06,$C7
CCA0 DEFB $06,$C3
CCA2 DEFB $00,$05
CCA4 DEFB $06,$C4
CCA6 DEFB $06,$CC
CCA8 DEFB $06,$D8
CCAA DEFB $07,$D0
CCAC DEFB $07,$C0
CCAE DEFB $05,$40
CCB0 DEFB $0B,$A0
CCB2 DEFB $0D,$60
CCB4 DEFB $AB,$AA
CCB6 DEFB $FF,$FE
CCB8 DEFB $3F,$F8
CCBA DEFB $07,$C0
CCBC DEFB $0A,$A0
CCBE DEFB $11,$10
CCC0 DEFB $14,$50
CCC2 DEFB $16,$D0
CCC4 DEFB $31,$18
CCC6 DEFB $7B,$BC
CCC8 DEFB $6F,$EC
CCCA DEFB $47,$C4
CCCC DEFB $40,$04
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