Prev: CC9D Up: Map Next: CCFF
CCCE: Devil, drawn for sprite $7A
24 rows of 16 pixels. The first byte is the row count; the rest are the rows, two bytes each, top down.
gfx7A
GFX_7A CCCE DEFB $18
CCCF DEFB $00,$37
CCD1 DEFB $06,$33
CCD3 DEFB $06,$05
CCD5 DEFB $00,$34
CCD7 DEFB $07,$3C
CCD9 DEFB $07,$78
CCDB DEFB $03,$F0
CCDD DEFB $07,$F0
CCDF DEFB $02,$A0
CCE1 DEFB $05,$D0
CCE3 DEFB $06,$B0
CCE5 DEFB $A5,$D5
CCE7 DEFB $FF,$FF
CCE9 DEFB $3F,$FC
CCEB DEFB $03,$E0
CCED DEFB $05,$50
CCEF DEFB $08,$88
CCF1 DEFB $0A,$28
CCF3 DEFB $0B,$68
CCF5 DEFB $18,$8C
CCF7 DEFB $39,$CE
CCF9 DEFB $37,$F6
CCFB DEFB $23,$E2
CCFD DEFB $20,$02
Prev: CC9D Up: Map Next: CCFF