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6AF9: Room 10
ROOM10 6AF9 DEFB $4F,$00 Length: 79 bytes
6AFB DEFB $10 Colour: black on red
6AFC DEFB $E0,$11 Part 17 (PART17)
6AFE DEFB $15,$59 Point: row 21, column 89
6B00 DEFB $C8 Mode bit 5 off
6B01 DEFB $40,$AF Point: row 64, column 175
6B03 DEFB $C9 Mode bit 6 on
6B04 DEFB $E1,$25 Part 37 (PART37), keeping the points
6B06 DEFB $29,$11 Point: row 41, column 17
6B08 DEFB $E1,$25 Part 37 (PART37), keeping the points
6B0A DEFB $70,$00 Point: row 112, column 0
6B0C DEFB $E1,$1E Part 30 (PART30), keeping the points
6B0E DEFB $CA Mode bit 6 off
6B0F DEFB $C8 Mode bit 5 off
6B10 DEFB $3E,$01 Point: row 62, column 1
6B12 DEFB $E1,$25 Part 37 (PART37), keeping the points
6B14 DEFB $6A,$00 Point: row 106, column 0
6B16 DEFB $E0,$25 Part 37 (PART37)
6B18 DEFB $3A,$83 Point: row 58, column 131
6B1A DEFB $40,$B7 Point: row 64, column 183
6B1C DEFB $73,$C0 Point: row 115, column 192
6B1E DEFB $8D,$BC Point: row 141, column 188
6B20 DEFB $C0,$41,$FF Second point: row 65, column 255
6B23 DEFB $22,$E9 Point: row 34, column 233
6B25 DEFB $18,$EF Point: row 24, column 239
6B27 DEFB $0F,$FF Point: row 15, column 255
6B29 DEFB $C0,$42,$B7 Second point: row 66, column 183
6B2C DEFB $14,$C0 Point: row 20, column 192
6B2E DEFB $E2 Keep a clean copy of the screen
6B2F DEFB $C8 Mode bit 5 off
6B30 DEFB $BF,$FF Point: row 191, column 255
6B32 DEFB $E9 Fill with texture 3 (TEXTURE3)
6B33 DEFB $6E,$FF Point: row 110, column 255
6B35 DEFB $F5 Fill with texture 15 (TEXTURE15)
6B36 DEFB $32,$AA Point: row 50, column 170
6B38 DEFB $E6 Fill with texture 0 (TEXTURES)
6B39 DEFB $46,$00 Point: row 70, column 0
6B3B DEFB $EF Fill with texture 9 (TEXTURE9)
6B3C DEFB $00,$FF Point: row 0, column 255
6B3E DEFB $EF Fill with texture 9 (TEXTURE9)
6B3F DEFB $E4,$04 Objects follow
6B41 DEFB $E9 Patch 4
6B42 DEFB $2B,$00,$5A,$82,$78 Object: type 43; +12 value 0, along 90, top 130, across 120
6B47 DEFB $E5 End
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